What Is House of The Locust Based On? Origin Explained
What is House of The Locust based on? The Locust — an analog-horror character by DoctorNowhere from the T.O.E. series, adapted for Roblox by NULLWORKS.
The short answer
It is not based on a film, an urban legend or an earlier game. It adapts a specific internet horror character. The Roblox listing itself states that The Locust is originally created by DoctorNowhere — the clearest origin confirmation available, straight from the developer’s product page.
From T.O.E. analog horror to SMILEHOOD canon
Lore documentation traces the design carefully. Doctor Nowhere, working under the name Silas Orion, introduced The Locust through his analog-horror series T.O.E., also written as The Organator Enterprise. In those videos the entity haunts screens, breaking through televisions and monitors to reach its victims.
The creative history kept moving: drafts and reworks reshaped the concept, the series material was eventually absorbed into the SMILEHOOD canon, and fan wikis note that the original design predates the SMILEHOOD animation project it now lives alongside.
From screen stalker to nest hunter
Fictional background explains the vibe, not the gameplay. On screen, The Locust lures victims close — often with a friendly greeting — before attacking through their displays. The Roblox adaptation swaps screens for a rotting house: this Locust physically patrols halls, hunts by ear and kills instantly on contact.
Wall text inside the game even warns KEEP A LOW PROFILE OR HE SHALL COME, a nod to the same slow-burn stalking style the source videos are known for.
Who creates versus who develops
Keep the split straight: DoctorNowhere created the character; NULLWORKS STUDIOS develops and publishes the Roblox game. That division is stated openly on the listing banner so players connect the experience to its source material — part of a wider wave of early-stage Roblox adaptations built around established indie horror icons.
