Survival economyPre-alphaPartial evidence

How to Have Infinite Lives in House of The Locust

No free unlimited-life trick exists. An Infinite Lives gamepass shows in trackers at 399 R$, and paid revives rescue failed runs — everything else is noise.

Reality check first

House of The Locust has no health system — The Locust kills instantly on contact — so lives really measure how gracefully you fail. Survival documentation describes the stakes plainly: a first death preserves placed objectives, while a second death without paying restarts the whole chain.

The Infinite Lives gamepass listing

Trackers monitoring the game record an Infinite Lives gamepass priced at 399 Robux. Its existence follows standard Roblox practice: buy the pass, own the entitlement permanently, and deaths stop ending runs entirely.

What those trackers do not show is live verification — no source documents the pass saving an actual in-progress run, which is why this page treats the mechanism as tracked but not proven in-game.

Paid revives, the cheaper middle ground

Independent walkthroughs separately confirm a paid Revive option after death: spend Robux when you fall and continue the run instead of restarting the corridor walk. For occasional emergency saves, reviving costs less over time than owning a permanent pass if you only die occasionally.

Cheaper still: die less often

Free longevity comes from mechanics, not purchases. Learn the audio ladder — footsteps first, then breathing, then the fatal visual contact. Break pursuit inside vents and crawlspaces. Save sprints for verified-safe corridors, and keep two exits per room in mind before pushing deeper toward the Keycard grab.

Limits & open questions

Sources

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